The Gamification Toolkit None

  • Title: The Gamification Toolkit
  • Author: Kevin Werbach DanHunter
  • ISBN: 9781613630686
  • Page: 252
  • Format: ebook
  • None

    • Best Download [Kevin Werbach DanHunter] Ô The Gamification Toolkit || [Memoir Book] PDF ×
      252 Kevin Werbach DanHunter
    • thumbnail Title: Best Download [Kevin Werbach DanHunter] Ô The Gamification Toolkit || [Memoir Book] PDF ×
      Posted by:Kevin Werbach DanHunter
      Published :2019-06-14T08:43:08+00:00

    About “Kevin Werbach DanHunter

    1. Kevin Werbach DanHunter says:

      Kevin Werbach DanHunter Is a well-known author, some of his books are a fascination for readers like in the The Gamification Toolkit book, this is one of the most wanted Kevin Werbach DanHunter author readers around the world.



    2 thoughts on “The Gamification Toolkit

    1. It's not worth it. If you have already read For the Win, this new "book" is just a bonus chapter that doesn't tell anything new. And if you haven't read For the Win, you won't understand this one.

    2. I hate it when people milk whatever they produce. This is some kind of summary of another book the author has published. Reading this book by itself is pointless. It just quickly sweeps over a couple concepts and design mechanics, but doesn't add anything that isn't common sense and general knowledge.I might give the original book a chance, but this is just a waste of time.

    3. En el libro se describen los tres tipos de elementos para una propuesta de gamification: dinámica, mecánica y componentes; cada uno acompañado de varios ejemplos. Sin embargo creo que es de absoluta obligatoriedad para quien quiera ahondar en el tema leer el primer libro del autor: "For the Win" para tener una visión mucho mas amplia y detallada de esta tendencia.

    4. Corto, pero completo a la vez. Explica brevemente la gran mayoría de las cosas a tener en cuenta a la hora de ludificar una empresa o proceso: dinámicas, mecanismos y los propios componentes. Útil para plantearse qué y cómo conseguir implementar la ludificación. Ilustrado con muchos ejemplos (stackoverflow, duolingo, etc).

    5. Concise summary of elements that can go into a gamification solution. It basically decomposes successful elements from highly successful games and proposes them as building blocks in a non-gaming environment.

    6. Nice follow on to "For the Win" not that much information added but more of an update. I was hoping for more detailed information about platforms, vendors and do it yourself, as "toolkit" suggests.

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